Molok is a multilingual game-and-movie localization and audio-production company based in Milan, Italy. We treat games like movies, and ensure movie dialogues are engaging like games.
As unabashed gamers, readers, movie fans and geeks, we aim to provide all users with the same or better immersion and grasp, in any language, irrespective of product complexity.
Our company is an independent 2018 startup, powered by a small core team boasting over 10 years' experience in the industry, as illustrated by an abundance of glowing reviews.
Our combined strength offers the highest standards of translation, script adaptation and voice-over for any kind of product in any language you may need.
Our translators, editors and proofreaders are all based in their native environment. Their constant immersion in local semantics ensures a high degree of cultural adaptation while providing a strong safeguard against cross-contamination.
To preserve consistency and optimum communication between linguists in both mono and multilingual projects, we use different CAT tools together with centralized management systems.
Dubbing in Italy has a tradition that goes way back to the 1930s. We apply our local experience and workflow expertise in cinema voice-over, to video games and TV series in all other languages.
With the support of over 20 partner-studios around the world, local-language versions are produced on location in the individual countries, where scripts and recording sessions are always supervised by an experienced local Voice director.
... to be continued
In the audio localization process, recording is just the beginning. At our base, audio engineers are busy with text editing, noise removal, balance and perfect sync, delivering a mix that offers users the original experience - in every audio setup, whether through headphones or a 5.1 system.
Your Molok Studio experience would typically take in pro-active feedback from dedicated project managers, highly professional service at every level, cost-effective tailored solutions and managing even the most acrobatic deadlines.